๐๐จ๐ฐ ๐๐จ ๐๐๐ฏ๐๐ฅ ๐๐ฉ ๐ข๐ง ๐ญ๐ก๐ ๐๐ข๐๐๐จ ๐๐๐ฆ๐ ๐๐๐ฅ๐ฅ๐๐ '๐๐๐๐ฅ๐ข๐ญ๐ฒ'โฃ
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๐ ๐ฅ๐ฐ๐ฏ'๐ต ๐ด๐ฉ๐ข๐ณ๐ฆ ๐ต๐ฉ๐ช๐ด ๐ฉ๐ฆ๐ณ๐ฆ ๐ฃ๐ฆ๐ค๐ข๐ถ๐ด๐ฆ ๐ ๐ฃ๐ฆ๐ญ๐ช๐ฆ๐ท๐ฆ ๐ธ๐ฆ ๐ข๐ณ๐ฆ ๐ข๐ญ๐ณ๐ฆ๐ข๐ฅ๐บ ๐ช๐ฏ ๐ข ๐ค๐ฐ๐ฎ๐ฑ๐ถ๐ต๐ฆ๐ณ ๐จ๐ข๐ฎ๐ฆ. โฃ
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A computer game is a reflection of what is. A movie is a reflection of what is. Books, TV series and internets are all reflections of what is. โฃ
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They are created BECAUSE of WHAT IS. And are proper examples to use as metaphors in an attempt to explain this mysterious existence we all share.โฃ
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๐๐ฏ๐๐ซ๐ฒ๐ญ๐ก๐ข๐ง๐ ๐ฐ๐ ๐ฌ๐๐ ๐ข๐ฌ ๐ ๐ซ๐๐๐ฅ๐๐๐ญ๐ข๐จ๐ง. As energy moves through us, we filter it and watch it congeal on the screen of Reality in front of us. There are many ancient books that say this in different words but the Kybalion's law of correspondence sums it up nicely: "๐๐ฌ ๐๐๐จ๐ฏ๐, ๐ฌ๐จ ๐๐๐ฅ๐จ๐ฐ." โฃ
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This can be translated also as "so within, so without". If you prefer a biblical take you could say, "As it is in Heaven, so it shall be in the earth." To put it as simply as I can, ๐๐ฏ๐๐ซ๐ฒ๐ญ๐ก๐ข๐ง๐ ๐ฐ๐ ๐๐ฑ๐ฉ๐๐ซ๐ข๐๐ง๐๐ ๐ข๐ง ๐ฉ๐ก๐ฒ๐ฌ๐ข๐๐๐ฅ ๐ซ๐๐๐ฅ๐ข๐ญ๐ฒ ๐ข๐ฌ ๐ ๐ซ๐๐๐ฅ๐๐๐ญ๐ข๐จ๐ง ๐จ๐ ๐ญ๐ก๐ ๐ฆ๐๐ง๐ญ๐๐ฅ ๐ฐ๐จ๐ซ๐ฅ๐. โฃ
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Ok, so what about the video game?โฃ
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The preamble is necessary to understand the concept of how to move your player to the next stage or level in the video game. โฃ
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๐๐ฎ๐ฌ๐ญ ๐๐ฌ ๐ข๐ง ๐ฅ๐ข๐๐, ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐๐ฒ๐๐ซ ๐๐๐ง ๐๐ ๐ก๐ฎ๐ซ๐ญ, ๐ฌ๐ฎ๐๐๐๐ซ ๐๐ง๐ ๐๐ฏ๐๐ง๐ญ๐ฎ๐๐ฅ๐ฅ๐ฒ ๐ฆ๐ฎ๐ฌ๐ญ ๐๐ข๐. Our fate is the same. โฃ
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This incarnation is temporary and every action we take affects the story. We're also subject to the rules in the game as well as the intentions and interests of the other players. โฃ
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As you can see, this could get really complicated really fast if we were attempting to calculate all the potential variables involved, which already exist because the infinite nature of the universe. โฃ
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Every choice, pattern, idea, dream, thought, scene, and version already exists in the mental world. โฃ
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"๐๐ก๐ ๐๐ฎ๐ง๐๐๐ฆ๐๐ง๐ญ๐๐ฅ ๐๐ฅ๐๐ฆ๐๐ง๐ญ ๐จ๐ ๐ซ๐๐๐ฅ๐ข๐ญ๐ฒ ๐ข๐ฌ ๐ฏ๐๐ซ๐ข๐๐๐ข๐ฅ๐ข๐ญ๐ฒ." โฃ
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It's just a matter of 'choosing' the reality we wish to see projected onto the screen. โฃ
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SO HOW DO WE CHOOSE?โฃ
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It's taken me a minute of background here to set this up but I do so with the hope that it makes the idea of choosing much more simple. โฃ
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We create by how we choose to react to what the video game presents us. โฃ
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๐๐ก๐๐ซ๐ ๐๐ซ๐ ๐๐๐ฌ๐ข๐๐๐ฅ๐ฅ๐ฒ ๐ญ๐ฐ๐จ ๐๐ฎ๐ญ๐ญ๐จ๐ง๐ฌ: ๐ (๐ฅ๐จ๐ฏ๐) ๐๐ง๐ ๐ (๐๐๐๐ซ). โฃ
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The A button (love) reaction infuses with the energy that is emanating through us and congeals into favorable alternatives and options in our physical reality. โฃ
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The B button (fear) reaction infuses with the energy that is emanating through us and congeals into less favorable alternatives and options in our physical reality. โฃ
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On a linear graph, attitude determines altitude. Not in some corny, woo-woo way but in a supremely obvious and noticeable correspondence that exponentially continues in either direction. โฃ
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More fear, more shitty opportunities and the worse life gets. More love, the more beautiful the scenery becomes and the better the congealed reflection in relation to our character.โฃ
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๐ช๐ ๐๐๐ง ๐๐ ๐ฐ๐ก๐๐ญ๐๐ฏ๐๐ซ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ ๐ฐ๐ ๐๐ก๐จ๐จ๐ฌ๐. โฃ
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We can be Mario or Zelda or Princess Toadstool. To have the best experience as that character means to appreciate ALL OF the aspects of that character's journey. โฃ
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For example: If I want to be an actor in my video game, there will be certain things that will be required of me. โฃ
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I'll have to audition, I'll have to practice, read scripts, learn plays, watch movies, attend seminars and work with coaches. ๐๐ก๐ ๐ฆ๐จ๐ซ๐ ๐ ๐๐ง๐ฃ๐จ๐ฒ ๐ญ๐ก๐๐ฌ๐ ๐ฉ๐ซ๐จ๐๐๐ฌ๐ฌ๐๐ฌ ๐๐ง๐ ๐๐ฎ๐ฌ๐ ๐ญ๐ก๐๐ญ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ'๐ฌ ๐๐ง๐๐ซ๐ ๐ฒ ๐ฐ๐ข๐ญ๐ก ๐ฅ๐จ๐ฏ๐, ๐ญ๐ก๐ ๐๐๐ญ๐ญ๐๐ซ ๐ญ๐ก๐ ๐จ๐๐๐ฌ ๐จ๐ ๐ซ๐๐๐๐ก๐ข๐ง๐ ๐ฆ๐ฒ ๐ ๐จ๐๐ฅ, i.e. "SUCCESS!". โฃ
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If I want to be an actor but I don't like auditioning and constantly complain about how I don't get parts or why my coach sucks and why they don't understand me, then my character is choosing to level down. ๐ ๐๐ฆ ๐ง๐จ๐ญ ๐๐ฆ๐ฉ๐ก๐๐ฌ๐ข๐ณ๐ข๐ง๐ ๐ญ๐ก๐ ๐๐๐๐ฎ๐ญ๐ฒ ๐จ๐ ๐ญ๐ก๐ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ'๐ฌ ๐ฃ๐จ๐ฎ๐ซ๐ง๐๐ฒ. I'm actively smashing the B button of fear and creating a disastrous world for my character. โฃ
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If I am toadstool but hate being a girl, I'll never level up as that character. ๐ช๐ก๐๐ญ๐๐ฏ๐๐ซ ๐ญ๐ก๐ ๐ฃ๐จ๐ฎ๐ซ๐ง๐๐ฒ ๐จ๐ ๐ญ๐ก๐ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ ๐ข๐ฌ, ๐ญ๐ก๐ ๐ฆ๐จ๐ซ๐ ๐ ๐๐ฆ๐๐ซ๐๐๐ ๐ข๐ญ ๐๐ง๐ ๐๐ฉ๐ฉ๐ซ๐๐๐ข๐๐ญ๐ ๐ข๐ญ, ๐ญ๐ก๐ ๐ฆ๐จ๐ซ๐ ๐'๐ฆ ๐ฅ๐๐ฏ๐๐ฅ๐ข๐ง๐ ๐ฎ๐ฉ ๐ฆ๐ฒ ๐๐ฏ๐๐ญ๐๐ซ. This doesn't mean I can't make changes to the avatar-- I totally can! I'll just have to embrace the journey of making changes to that particular character. โฃ
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๐ช๐ ๐๐๐ง ๐๐๐ญ๐ข๐ฏ๐๐ฅ๐ฒ ๐๐ง๐ฃ๐จ๐ฒ ๐๐๐ข๐ฅ๐ฎ๐ซ๐. ๐ช๐ ๐๐๐ง ๐๐ฉ๐ฉ๐ซ๐๐๐ข๐๐ญ๐ ๐ก๐๐๐ซ๐ญ๐๐ซ๐๐๐ค. Put it in context and CHOOSE by tapping the A button and reacting to the situation with LOVE, gratitude, good-will and you WILL CLIMB to the next level in the video game that you've chosen to play. โฃ
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Embrace the journey of the character you've chosen, warts and all, and you'll rise to the top without having to fight for your place in the sun.โฃ
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Learn to CHOOSE. Tap the A button when your character seems threatened and appreciate the journey you are on. โฃ
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Whatever your avatar, be it a comedian or a coach or a real estate agent, ๐ฉ๐ฅ๐๐ฒ ๐ญ๐ก๐ ๐ ๐๐ฆ๐ ๐จ๐ ๐ญ๐ก๐ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ ๐๐ง๐ ๐๐ง๐ฃ๐จ๐ฒ ๐๐ฅ๐ฅ ๐ญ๐ก๐ ๐๐ฌ๐ฉ๐๐๐ญ๐ฌ ๐จ๐ ๐ญ๐ก๐ ๐๐จ๐ซ๐ซ๐๐ฌ๐ฉ๐จ๐ง๐๐ข๐ง๐ ๐๐๐ฏ๐๐ง๐ญ๐ฎ๐ซ๐!โฃ
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If the role doesn't suit you and you can't see the beauty in the journey you've chosen, you can always choose another avatar in the main menu.โฃ
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I hope this will clarify the process for you. ๐๐จ๐ฎ ๐ก๐๐ฏ๐ ๐ญ๐ฐ๐จ ๐๐ก๐จ๐ข๐๐๐ฌ ๐ข๐ง ๐๐ฏ๐๐ซ๐ฒ ๐ฆ๐จ๐ฆ๐๐ง๐ญ: ๐
๐๐๐ ๐จ๐ซ ๐๐๐๐. I'm not here to preach, it's up to you to choose.โฃ
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love is all there is.โฃ
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